Yaffon

Randomness Divulged

Can't I keep on topic without going onto another topic altogether?

Previous Entry Share Next Entry
Nameless
Yaffon
ofaiamarth19
250 points total.

Name: Nameless...doesn't quite remember his own actual name. All records of his name are far and few in between. While he does have a grave stone with his name on it....indicating that he died. He goes by Maurice Greys if at anything at all. Otherwise, he just refers to himself as Nameless as what others call him.
Age: Unknown
Height: 5'8"
Weight: Average
Eye Color: Red
Hair Color: Ash-grey.
Stats (100) and Skills (56):

Body - 0d (custom stat, no body stat)

Coordination - 2d  
- Dodge – 3d 
- Range Weapon (Pistol) 1d
- Stealth – 2d  
- Drive (Car) - 2d
(Total: 12)
Sense - 4d 
- Perception – 2d
- Scrutiny – 1d
- Empathy – 2d
(Total: 10)
Mind -3d 
- Survival – 3d
- Streetwise – 1d
- Navigation – 2d
Total: 12
Charm – 6d + 2 hyper wd 
- Lie – 3d + 2 hyper wd
- Performance (Acting) – 2d
- Persuasion – 2d 
Total: 14
Command – 5d 
- Stability – 4d 
Total: 8

Contacts (Grand Master Mal (actual name: Shikoba)):5d (10 pts)

Intrisic (Custom Stats (No body stat)) (5 points)

Base Will = 10
Willpower = 12

Motivations:
Loyalties: Friends (2), Nature (1)
Passion: Messing with Others (3), Seeking answers to his continued existence (4), Helping others pass on (1)

Source: Paranormal and Driven (5 points)
Permission: Power Theme permission (5 points) (ghost themed powers) and Inhuman Stats (Charm) (3 points)

Powers (50 total/recalculating):

Neophyte Ghost Talents - 5d + 5wd 
Qualities: U U U U
U Capacities - Human Possession: Touch
U Capacities - Small Object Possession: Mass
U Capacities - Puppeteering: Touch
U Capacities - Perceive Life Forms: Self
U Extras and Flaws: Endless, Subtle, If/Then(Humans Only), Exhausted, Full Power Only, No Capacities, No Physical Change, Willpower Bid(-3)
U Extras and Flaws: Endless, Subtle, If/Then(Inanimate Objects Only), Full Power Only, Reduced Capacities, Willpower Bid(2)
U Extras and Flaws: Duration, Attached to Possession, If/Then(Only With Recently Deceased Possessed), Exhausted, Full Power Only, No Capacities, Horrifying, Willpower Investment(-7)
U Extras and Flaws: Radius 2, Endless, Attached to Possession, Full Power Only, Self Only(3) 
Cost Per Die: -5
-
-
-
-
-
-
Neophyte Ghost Fighter - 5d + 5wd
Qualities: A A A D
A Capacities - Mind Assault: Range
A Capacities - Smart Will o’ Wisp: Range
A Capacities - Phantom Shock: Touch
D Capacities - Misdirection: Self, Range
A Extras and Flaws: Speeding Bullet, Traumatic, Non-Physical, On Sight, Duration, Depleted, Obvious, No Physical Change, Horrifying, Full Power Only, Go Last, Mental Strain, Willpower Investment(1)
A Extras and Flaws: Burn, Non-Physical, No Physics, Depleted, Full Power Only, Horrifying, Attached to Possession, Willpower Bid, No Physical Change(0)
A Extras and Flaws: Electrocuting, Duration, Non-Physical, Daze, No Capacities, No Physical Change, Attached to Possession, Limited Damage(Shock), Slow, Willpower Bid, Depleted, If/then (Only with conscious people) -3
D Extras and Flaws: Endless, Interference, Range Capacity, Attached to Possession, Automatic, Full Power Only, Obvious, No Physical Change(3)
Cost Per Die: 1
=-==
--Hyperstats-- (Total: 8)
Hypercharm Extras and Flaws: If/then (must be in a body), Willpower Bid, If/then (can only be used to trick others or help others);  Cost per die: 1 (2wd) 
Hypercommand Extras and Flaws: If/then (must be in a body); Cost per die: 3
Hypermind Extras and Flaws: If/then (must be in a body); Cost per die: 
--Hyperskills-- (8 points)
Hyperlie-  (2 wd): 8 points
HyperPerform(Acting) -
HyperPersuasion-
HyperNavigation-
HyperSurvival-
HyperStreetwise-
HyperStability- 
HyperIntimidation- 
--

Explanation of powers:

Misdirection: Creates afterimages of self in viewers’ minds to avoid attacks.
Possession: Roll power’s die pool versus victim’s Command+Stability or other relevant die pools. Gain Body dice, related skill dice and wound boxes of the victim upon success.
Puppeteering: Continue to fight after the possessed fills up his/her head wound boxes or torso wound boxes with killing, i.e. dies, until limbs are filled with killing damage.\
Perceive Lifeforms: Detects lifeforms within a certain radius
Small Object Possession: Use and move an inanimate object. If the object is being attended to, roll the power die pool against an appropriate resistance roll.
---
Appearance: In death, he has the appearance of a fully-grown man with a mustache, and regular eyes. He has ash-grey hair, red eyes, and is pretty tall. His skin looks perfectly fine. 


While he was corporeal, he had a pretty normal life style. He was pretty much a normal human being like everyone else or so he thought at the time. He lived with his parents until he moved out and got his own apartment and did his own job but it was nothing glamerous or fun to do. He just did it because it was work. All of his lifestyle was pretty normal. In fact, he wasn't normal at all. His powers were so deep inside of him that they wouldn't activate on their own, not without some sort of traumatic event occurring to shake them loose, and that event happened quite soon after he reached 20 years of age.

He died in a mysterious fashion. It was thought to be an accident including him. He lost all of his memories up to that point including his name. He was on his way back home on a bus when the bus took too sharp of a turn on a pathway and fell off the side of the cliff. The bus fell and moments later he died along with several others on that bus. When he woke up, he found himself on the bus still. He saw everyone else had died. He fainted on the spot, not being used to the scene before him, and his mind took the only reasonable action which was to faint. When he came to, he realized that he was alive. That thought was dashed when he saw his own dead body below him. And that his hand passed through a seat. Everyone on the bus had died but he in some form was still alive. He tried something and found that something occurred of which he couldn't explain.

He was a ghost but his powers kept him from moving on or at least that's what he thought at the time. He found that his memories up to that moment were lost. He came up with a name quickly by seeing a bag with a name on it, close by to him, but it wasn't his bag. He didn't know who that bag belonged to (he didn't know that the bag was a stranger's).

He floated out of the bus and moved about. He couldn't affect the world but something had to be done. He wanted to be able to do something. And without someone or something then he would be close to useless to getting the answers that he wanted. He like any other dead person would have gone to the afterlife but due to a strange and fanatical bunch of cultists who didn't know what they were doing, summoned him to the circle that they had prepared and therefore stopped him from leaving the mortal plain. He was chained to this plain of existence. He wanted to know how he could leave but wouldn't receive any answers on how to do so.




===

Milestones:

Amnesiac Life
1 XP - Finding out something about himself that is true.
3 XP - Saving someone that knew him when he was alive from trouble/Leaving someone that knew him when he was alive to the trouble.
5 Xp - Saving someone from death that knew a lot about him/Letting someone die that knew a lot about him. 
10 XP - Finding out the entire truth about himself/Burying the truth stopping himself from knowing any part of it and look onwards in life. 

Messing with People (WIP)
1 XP - Considering doing a prank on someone/Do it anyway regardless of the circumstances 
3 XP - Considering doing a minor prank on a specific person/do it anyway regardless the prank could harm them in some way  
5 XP - Think before considering a major prank that might be dangerous to someone/Do the dangerous prank without thinking. 
10 XP - Being considerate of other's lives before pulling off a prank that might kill one or more people/Do it without any regards to the safety of others.  

XP Gained: 8
XP Spent: 4
XP Left: 4

  • 1
Suggestions:
1. Limit Hyperstats and Hyperskills to Mind, Charm, and Command plus their related skills(since you're melding your knowledge and experiences with the victim of your possession)

2. Below are your re-organized powers, with removal of the ones that don't quite make sense and substituting in alternative powers. If you do decide the below is okay, you have a total of 58 points to allocate.

Neophyte Ghost Talents
Qualities: U U U U
U Capacities - Human Possession: Touch
U Capacities - Small Object Possession: Mass
U Capacities - Puppeteering: Touch
U Capacities - Perceive Life Forms: Self
U Extras and Flaws: Endless, Subtle, If/Then(Humans Only), Exhausted, Full Power Only, No Capacities, No Physical Change, Willpower Bid(-3)
U Extras and Flaws: Endless, Subtle, If/Then(Inanimate Objects Only), Full Power Only, Reduced Capacities, Willpower Bid(2)
U Extras and Flaws: Duration, Attached to Possession, If/Then(Only With Recently Deceased Possessed), Exhausted, Full Power Only, No Capacities, Horrifying, Willpower Investment(-7)
U Extras and Flaws: Radius 2, Endless, Attached to Possession, Full Power Only, Self Only(3)
Cost Per Die: -5

Neophyte Ghost Fighter
Qualities: A A A D
A Capacities - Mind Assault: Range
A Capacities - Smart Will o’ Wisp: Range
A Capacities - Phantom Shock: Touch
D Capacities - Misdirection: Self, Range
A Extras and Flaws: Speeding Bullet, Traumatic, Non-Physical, On Sight, Duration, Depleted, Obvious, No Physical Change, Horrifying, Full Power Only, Go Last, Mental Strain, Willpower Investment(1)
A Extras and Flaws: Burn, Non-Physical, No Physics, Depleted, Full Power Only, Horrifying, Attached to Possession, Willpower Bid, No Physical Change(0)
A Extras and Flaws: Electrocuting, Duration, Non-Physical, Daze, No Capacities, No Physical Change, Attached to Possession, Limited Damage(Shock), Slow, Willpower Bid(-1)
D Extras and Flaws: Endless, Interference, Range Capacity, Attached to Possession, Automatic, Full Power Only, Obvious, No Physical Change(3)
Cost Per Die: 3

Misdirection: Creates afterimages of self in viewers’ minds to avoid attacks.

Possession: Roll power’s die pool versus victim’s Command+Stability or other relevant die pools. Gain Body dice, related skill dice and wound boxes of the victim upon success.

Puppeteering: Continue to fight after the possessed fills up his/her head wound boxes or torso wound boxes with killing, i.e. dies, until limbs are filled with killing damage.

Perceive Lifeforms: Detects lifeforms within a certain radius

Small Object Possession: Use and move an inanimate object. If the object is being attended to, roll the power die pool against an appropriate resistance roll.

  • 1
?

Log in