Yaffon

Randomness Divulged

Can't I keep on topic without going onto another topic altogether?

Boris Jarvinen
Yaffon
ofaiamarth19

Name: Boris Jarvinen
Fake: Jari Aho
Alias: Arctic Fox

Age: 25

Nationality and Race: Finnish, but part of Russia (Russian)...

Gender: Male

Height: Tall

Weight: Average

Bio: ---

PS... rifle silencer.... W+2 in SK....


Stats and Skills:

Body 3d+ (3d)

-Athletics 3d + (2d)

-Brawling 2d (+ 2hd)

-Endurance 3d

-Melee (Knife) 2d

Coordination 4d+(3hd)

-Agility 1d

-Drive (Car) 3d

-Ranged (Rifle) 4d

-Stealth 3d

Sense 5d+(3d+1wd)(Booster (Range), Capacitiy: Range)

-Empathy 1d

-Perception 2d

-Scrutiny 2d

Mind 4d

-First Aid 1d

- Knowledge (Crime) 3d
- Disguise - 3d
-Knowledge (Cybernetics) 3d
- Research 4d

-Language (English) 3d

-Security Systems 3d

-Streetwise 3d

-Tactics 4d

Charm 3d

-Lie 4d

Command 4d

-Interrogation 2d

-Intimidation 3d

-Leadership 4d

-Stability 4d


BW 7

WP 57


Archetype

Source: Cyborg And Genetic

Permission: Power Theme

Languages: Finnish And Russian


Weapons:

Large Knife: Width in K

Pistol: Width in SK


Robot Arms: 1 hAR

Loyalties: 7
- Loyalty:
- Getting his objective done: 2
-
-Passion:  
- Marksmanship 2
- Protecting Friends and Family 1
- Tracking 1
- Racing: 1

Metal Form (2hd)
D U U U U U U + 1
Defends (HAR) extras and flaws: Duration +2, Armored Defense -2, Hardened Defense + 2 Interference +2, capacities: Self; Cost: 6
Useful (Immune to Toxins and Chemicals) extras and flaws: Endless +3, Attached (HAR) -2, Self Only -3, capacities: Self; Cost: 0
Useful (Immune to Pressure) extras and flaws: Endless +3, Attached (HAR) -2, Self Only -3, capacities: Self; Cost: 0
Useful (Immune to Radiation) extras and flaws: Endless +3, Attached (HAR) -2, Self Only -3, capacities: Self; Cost: 0
Useful (Immune to Asphyxiation) extras and flaws: Endless +3, Attached (HAR) -2, Self Only -3, capacities: Self; Cost: 0
Useful (Regeneration) Extras and Flaws: Endless + 3, Engulf + 2, Attached (HAR) - 2, Self Only -3, If/Then (Eat Metal) - 1 Capacities: Self; (-1)
Useful (Manipulate Metal) Extras and Flaws: Attached (HAR) - 2, Touch Only -2, Capacities: Mass; (-2)
Cost Per Die: 3


Cybernetics Package (A, A, A, A + 5, A + 3):
Attacks (Stun-hand) Extras and Flaws:  Electrocuting + 1, Subtle + 1, Daze + 1, Touch Only -2, Limited Damage (Shock) - 1, Focus -1, Full Power Only -1, Locational (Left arm) -1, capacities: Touch (0)

Attacks (Tranquilizer) Attacks Extras and Flaws: Engulf +2, Subtle + 1, Daze + 1, Penetration + 1, Reduced Capacities (Range) -1, Limited Damage (Shock) -1, Focus - 1, Obvious - 1, Locational (Left arm) -1,  Depleted -1,  capacities: Range (1 total)

Attacks (Hand-Laser) Extras and Flaws: Burn + 2, Limited Damage (Killing) -1, Reduced Capacities (Ranged) -1, Obvious - 1, Locational (Right Arm) - 1, Depleted -1, Focus (Immutable) -2, capacities: Range (-3 total)

Attacks (Arm-Laser) Extras and Flaws: Burn +2,  Traumatic + 1, Speeding Bullet + 2, Penetration + 5, Exhausted -3, Disintegrate  Go Last -1, Backfire - 2, Focus (Immutable) - 2, Obvious -1,  Limited Damage (Killing) -1, Capacities: Range (7 points)

Attack (Rocket Powered Fist) Extras and Flaws:  Speeding Bullet + 2, Full Power Only (-1), Obvious -1, Slow -2, Focus (Immutable) - 2, Backfire -2,  capacities: Range (-1 point)

Cost: 3 points per die

Cybernetics Eye Package (U U + 2)
Useful (Anti-Glare lens) Extras and Flaws: Endless + 3, Subtle + 1, Focus (immutable) -2, Attached (Sense) -1,  Capacities: Range (3)
Useful (Sight Package) Extras and Flaws: Subtle +1,  Variable Effects (Sight) + 2, Attached (Sense) -1,  Focus -1, Capacities: Range (2)

Cost: 5 points per die

The eye can switch between different visions (such as infrared

(WIP)

--

Equipment

Super Equipment:

Chameleon Cloak (5d + 2 hd)

D U

Defends extras and flaws: Duration +2, Focus -1, capacites: Self

Useful extras and flaws: Duration +2, Self-Only -3, Focus -1, capacities: Self

Cost Per Die: 3
Works as long as cloak is worn. Those who wish to see you or hit you must roll against your invisibility dice pool.

Carrion Rifle (8d)
A+2 A+2 A+1
Attacks (Armor Penetrating Rifle) extras and flaws: Booster +1, Penetration +2, Speeding Bullet +2, Subtle +1, Focus (Adaptation, Accessible, Operational Skill) -4, capacities: Range
Attacks (Incendiary Round) extras and flaws: Booster +1, Burn +2, Speeding Bullet +2, Obvious -1, Focus -1, Depleted -1, capacities: Range
Attacks (Explosive Round) extras and flaws: Area +2, Speeding Bullet +2, Obvious -1, Focus -1, Depleted -1, Reduced Capacities -1
Cost Per Die: 15


--

Needle Gun - 6d

Qualities: A+1 A

Attacks extras and flaws (filled with air): Penetration +2, Engulf +1, Focus -1, Depleted -1, Accessible -1 capacities: Range
Attacks extras and flaws (tranquilizers): Penetration + 2, Engulf +1, Focus -1, Depleted -1, Limited Damage (Shock Only) -1, Delayed Effect -2 capacities: Range

Cost Per Die: 3

--

Hand Flamer (8d)

Qualities: A

Attacks Extras and Flaws: Burn +2, Spray +1, Focus (Accessible, Delicate, Manufacturable) -1, Obvious -1, Depleted -1, Reduced Capacities -1, capacities: Range

Cost Per Die: 1


--

Malenkie Molnii - Little Lightning -

Hit Value: 6

Properties: Accessible, Manufacturable, Operational Skill

Wound Boxes: 1 per die

Qualities: A

A Capacities - Automatic Fire: Range

A Extras and Flaws: Penetration(1), Speeding Bullet, Spray(4d), Subtle, Focus, Immutable

Cost Per Die: 8


--

Big Thunder -

A+3

Attacks extras and flaws: Booster (Range) +1, Penetration +4, Speeding Bullet +2, Full-Power Only -1, Obvious -1, Focus -1, Slow -2, Accessible -1, Immutable -1, Manufacturable +2, Operational Skill +0, Unwieldy -2, capacities: Range

Cost Per Die: 5


--

Pool for new powers: 4
Minor stuff: 0

WT Character WIP
Yaffon
ofaiamarth19

(300 points)


Name

Age:

Nationality and Race:

Gender:

Height:

Weight:

Bio:

Stats and Skills:


Body 2d (10 pts) (10)

- Athletics 3d (6 pts) (16)

- Endurance  3d  (6 pts) (22)

- Melee Weapon (Knife) 1d (2 pts) (24)

Coordination 2d  (10 pts) (34)

- Agility 3d  (6 pts) (40)

- Driving (Motorcycle) 2d (4 pts) (44)

- Ranged Weapon (Pistol) 2d  (4 pts) (48)

Sense  4d (20 pts) (68)

- Empathy - 3d (6 pts) (74)

- Perception - 5d (10 pts) (84)

- Scrutiny 5d (10 pts) (94)

Mind  5d (25 pts) (119)

- Streetwise - 3d (6 pts) (125)

- Navigation - 2d (4 pts) (129)

- Research  - 3d (6 pts) (135)

Charm 3d (15 pts) (150)

- Lie - 1d (2 pts) (152)

- Persuasion 2d (4 pts) (156)

Command  3d (15 pts) (171)

- Interrogation 2d (4 pts) (175)

- Stability  3d (6 pts) (181)

- Leadership 3d (6 pts) (187)
Special
Occupation (Detective) 3d (202)


Archetype:

Source:Psi

Permission: Power Theme (5 pts) (207)

Intrinsic:

Weapons:


Base Will: 5
Willpower Points: 5


Boris (as far as he is updated from last time)
Yaffon
ofaiamarth19
Name: Boris Järvinen
Other Cover Name: "Arctic Fox" or "Janus"
Age: 25
Height: Tall
Weight: Average....
---
Stats and Skills:
Body 2d + 5 Hyper Die
- Athletics 3d
- Brawling 1d
- Endurance 3d
- Melee Weapon (Knife) 2d
Coordination 5d + Hyper 1d/2hd
- Agility 1d
- Driving (Cars) 2d
- Driving (Helicopter) 2d
- Ranged Weapon (Rifle) 5d
- Ranged Weapon (Pistol) 2d
- Stealth 5d
Sense 5d + Hyper 4d/1wd
- Empathy 1d
- Perception 5d
- Scrutiny 2d
Mind 2d
- First Aid 1d
- Security Systems 2d
- Tactics 4d
- Knowledge (Crime) 1d
- Language (English) 5d
- Streetwise 3d
- Navigation 1d
Charm 2d
- Lie 3d
Command 4d
- Interrogation 2d
- Intimidation 3d
- Stability 2d
- Leadership 5d
Special
- Occupation (Hitman) 4d
- Occupation (Mob Boss) 1d
- Contacts (Huntsman) 1d
---
Archetype:
Source: Cyborg
Permission: Power Theme 
Intrinsic: None
Weapons:
Large Knife: Width in K
Pistol: Width in SK
Base Will: 6
Willpower: 25
---
XP Gained: 131
XP Spent: 131
XP Left: 0
---
Loyalties: 6
-Loyalty:
- Getting his objective done: 1
-Passion:    
- Marksmanship 2
- Finding new weapons: 2
- Racing: 1
--
Robotic Arms: HAR 1 
Fleshy Legs: N/A
Fleshy other parts: N/A
--
Support: 6d 
---
Milestones:
Personal
1 XP - Doing actions that takes off pressure from his family/doing actions that brings pressure to his family
3 XP - Doing actions that spares his family from harm/actions that bring family to harm 
5 XP -  Does some action that spares one of his family's life/action done that has one of his family killed off 
10 XP - Does some action that frees his family/Brings his family back into or further puts them under the Mafia's control.
Honor and Dishonor 
1 XP - Respecting his opponent/disrespecting his opponent. 
3 XP - Respecting his promise/Break his promise....   
5 XP - ??? (will rework these)
10 XP - ??? (will rework these)  
WIP: Janus - Two-faced Schemer 
1 XP - Selling out comrades to a friends.
3 XP - 
5 XP -
10 XP -
---
WIP:
Boris's Timeline:
- Born in St. Petersberg to a Finnish Family.
- Went to school but never really learned anything. 
- His family were put into debt and the only way out was through the mob. He was given to the mob as collateral (to make sure that his family paid money).   
- He was introduced to mob life. He didn't like at first being the goody-two-shoes that he was back then...
- He officially joined the mob under the threat of his family being killed if he didn't. They had found out that he was exceptional with a sniper rifle and a pistol.
- He was given the superhuman drugs to make him even more perfect to carry out his role.   
- He officially became a hitman for the mob and a private contract one. 
- He was sent around Russia to do various jobs and be the "persuasive tool" to get people to pay to the Russia Mafia. 
- He was sent later off to America to Liberty City where he is now currently staying. 
- He works with the Russian Mafia Boss Yuri.
- Over all of this time, he has been taught/indoctrinated into believing that the mission is important, more so than saving a friend, or sparing someone's life.  
Current Time:
- Went to an expo to check out the neat stuff there with two Mafia mobsters that were superhuman like him. He got involved with the incident of the family breaking in. Helping the effort of killing off the Family Mooks.  
- He was given money by Yuri to deposit into the bank. He was told that the family had to go down and that there was some money on the bigwigs of the Family. He arrives at the bank, deposited his money, and was confronted with the Shuffler. He fought the Shuffler along with the other heroes which he found out the nicknames of. Though he also found out what that guy calls everyone including himself, Deadeye, Arms, Doc, and Longsword.   
- After that, he went off to research stuff on the family some more. He was later contacted to go to the Scions of Crystalis place and decided to go there to see what was going on.  
- Got into some weird stuff, some girl there wasn't who she appeared to be, and found out that it was some weird thing (heard about it), and then met with the head of this order/cult/new age religion. They contacted him through his business card which had his moniker on it, Janus (a consulting thing to help out people). He got read his future along with the other three there. They were named Vera, Adam, and Feng. His name was given out.  
- Went to the Metahuman Fight Club with Yuri and the others. Got Feng and Adam in. Family showed up. He got into a contest with the Huntsman. Boris escaped before the Police could identify him or chase after. He grew suspicious of why the police shown up. His main suspicion was on the three that he told. But he was merely checking first with who tattled within those that he knew about. 
- The next day, he was given money of which was the prize money, to be given to Feng and Adam. He met with them and Vera. A standoff occurred due to Vera's non-answers and Boris being aggressive. He dropped it after figuring it was not worth it, with all these crazy dangerous folk around. And...he didn't want to cause a ruckus within the Russian Restaurant.    
- Helped break out two people under Police watch in the Intensive care unit at the hospital. Used this to get into the race. Was recognized as being the racer.  
- Entered the race, raced along, fought off the murder machine, and then the Irish mob (to protect Feng).  
- Went off after Vera to see that she was alright thanks to Adam. Killed them off but was thwarted due to Vera and Adam. He despised them for that. More so with Vera... Why did she have to stop him from doing his job? He had his leg destroyed and then restored.
- Ended up at the warehouse, fought against Crash & Burn (supervillains) with the others after they took care of the mooks, was thwarted once again, and had both of his arms destroyed entirely. He would have cut them off again if they were regenerated.
- He finds out that one of his family had died due to his incompetence. He had his arms fixed and one eye replaced due to Yuri burning one with a cigerette. 
Speaks: Finnish, English, Russian
HBody: If/then (arms only): - 3 points 
Relationship: 
Russian Mafia: Strictly Business/Wants to take down and become the boss. 
Adam: He is rather neutral about him, though he does get irritated by Adam's morals.
Vera: He hates her and is suspicious of her. 
Feng: Completely neutral to him.....
Goals: Save the remaining members of his family by becoming the boss. 
Ideas for powers gotten from super equipment: 
Super Equipment (stuff): 
--
Chameleon Cloak  6d
Qualities: D U
Defends extras and flaws: Endless +3, Focus -1, Immutable -1 Capacities: Self.
Useful extras and flaws: Endless +3, Focus -1, Self Only –3, Immutable -1, Capacities: Self.
Cost Per Die: 3
Mechanically, the way this works is as long as you're wearing the cloak and have it activated, anyone trying to see you or hit you needs to roll vs your Invisibility dice pool. It's endless so it lasts until you choose to turn it off. 
Needle Gun - 6d + 2hd
Qualities: A+1
Attacks extras and flaws: Penetration +2, Engulf +1, Focus -1, Depleted -1, Accessible -1 capacities: Range
Cost Per Die: 3
Big Thunder - 4d
A+3
Attacks extras and flaws: Booster (Range) +1, Penetration +4, Speeding Bullet +2, Full-Power Only -1, Obvious -1, Focus -1, Slow -2, Accessible -1, Immutable -1, Manufacturable +2, Operational Skill +0, Unwieldy -2, capacities: Range
Cost Per Die: 5
Malenkie Molnii - Little Lightning - 1d
Hit Value: 6
Properties: Accessible, Manufacturable, Operational Skill
Wound Boxes: 1 per die
Qualities: A
A Capacities - Automatic Fire: Range
A Extras and Flaws: Penetration(1), Speeding Bullet, Spray(4d), Subtle, Focus, Immutable
Cost Per Die: 8

Portal Attachment 
Qualities: U+1
Useful Capacity: Range and Mass
Useful Extras: Booster (+4 (range)), Mass Capacity (2)?, No Physics (1), On Sight (1), Augment (2), Speeding Bullet (+2), Subtle (+1), Durable (+1), Manufacturable (+2)
Flaws: Attached (to weapon of choice) (-1), Depleted (-1), Focus (-1), Go last (-7), slow (-2), Immutable (-1), Acessible (-1)
Cost: 5 points
Note: WIP

Hand Flamer (8d+1hd)
Qualities: A
Attacks Extras and Flaws: Burn +2, Spray +1, Focus (Accessible, Delicate, Manufacturable) -1, Obvious -1, Depleted -1, Reduced Capacities -1, capacities: Range
Cost Per Die: 1
Cyborg:

Cybernetic Attack Implants (A+2 A A):
Attack (Laser Fingers) Quality: Range
Attack Extras and Flaws: Burn (+2), Spray (+2d), Focus (-1), Depleted (-1), immutable (-1) (4)
Attack (Shock Hands) Quality: Touch 
Attack Extras and Flaws: Electrocuting (+1), Daze (+1), Focus (-1), Limited damage (Shock) (-1), immutable (-1), Full Power only (-1)  (2) 
Attack (Arm Swords) Quality: Touch
Attack Extras and Flaws: Durable (+1), Focus (-1), Adaptation (-2), Immutable (-1), Limited Damage (Killing) (-1) (-2)
Cost: 3 per die

Explosive implant package: (A+5)
Attack (Ball bearings) Quality: Range
Attack Extras and Flaws: Penetration (+5), Depleted (-1) Focus (-1), Full Power Only (-1), immutable (-1), unwieldy (-1), Area (+5d), Slow (-2)  (10)
Cost: 10 per die 
Note: WIP....
--
---
Wish list: 
-  Increases in stats/skills (skills to get: Ranged Weapon: (Shotgun), Survival (later on), Knowledge (something)?,  Research, Dodge, ;skills to increase: Empathy (second), Scrutiny (second), Lie (third), Interrogation (third), Intimidation (second), Stability (first), Drive (Car) (first), security systems (second), brawling (last), and athletics (last)  ; and stats to get: Mind (third), body (second), Command (first), and Charm (last)
-  Some sort of portal attachment gadget
- Radiation gun thingy....
- Other super equipment....
- Yeah...
- Increasing base will and willpower points.
====

Grand Master Mal's Cult
Yaffon
ofaiamarth19

Note: Unnamed for now....

The unnnamed cult was created last thirty years by Grand Master Mal. Mal wanted to find a way to help others but at the time couldn't do much. He wanted to contact the dead for others and so that the dead could provide needed guidance for the living. He eventually found that he could expand on this notion. He formed a cult as he convinced five to join. It was small at first but as the summonings and guidance grew to be popular. Others soon joined. They eventually changed from merely doing guidance to acting out in ways that could help out others in the end.  Their actions may be bad or even be good but they all want to make a positive impact on others around them. They have been cast as weirdoes by people who don't understand them. They have also been cast as being harmful due to misconceived notions. Yet, they press on with their work even if it means being seen as bad or evil. 


They have thirty known members who are completely in for their cause. There are other members who just come and go as they please. They are still pretty small. They only have about fifty members in total, though they are spread out, and all that. They are located in California. 


Nameless
Yaffon
ofaiamarth19
250 points total.

Name: Nameless...doesn't quite remember his own actual name. All records of his name are far and few in between. While he does have a grave stone with his name on it....indicating that he died. He goes by Maurice Greys if at anything at all. Otherwise, he just refers to himself as Nameless as what others call him.
Age: Unknown
Height: 5'8"
Weight: Average
Eye Color: Red
Hair Color: Ash-grey.
Stats (100) and Skills (56):

Body - 0d (custom stat, no body stat)

Coordination - 2d  
- Dodge – 3d 
- Range Weapon (Pistol) 1d
- Stealth – 2d  
- Drive (Car) - 2d
(Total: 12)
Sense - 4d 
- Perception – 2d
- Scrutiny – 1d
- Empathy – 2d
(Total: 10)
Mind -3d 
- Survival – 3d
- Streetwise – 1d
- Navigation – 2d
Total: 12
Charm – 6d + 2 hyper wd 
- Lie – 3d + 2 hyper wd
- Performance (Acting) – 2d
- Persuasion – 2d 
Total: 14
Command – 5d 
- Stability – 4d 
Total: 8

Contacts (Grand Master Mal (actual name: Shikoba)):5d (10 pts)

Intrisic (Custom Stats (No body stat)) (5 points)

Base Will = 10
Willpower = 12

Motivations:
Loyalties: Friends (2), Nature (1)
Passion: Messing with Others (3), Seeking answers to his continued existence (4), Helping others pass on (1)

Source: Paranormal and Driven (5 points)
Permission: Power Theme permission (5 points) (ghost themed powers) and Inhuman Stats (Charm) (3 points)

Powers (50 total/recalculating):

Neophyte Ghost Talents - 5d + 5wd 
Qualities: U U U U
U Capacities - Human Possession: Touch
U Capacities - Small Object Possession: Mass
U Capacities - Puppeteering: Touch
U Capacities - Perceive Life Forms: Self
U Extras and Flaws: Endless, Subtle, If/Then(Humans Only), Exhausted, Full Power Only, No Capacities, No Physical Change, Willpower Bid(-3)
U Extras and Flaws: Endless, Subtle, If/Then(Inanimate Objects Only), Full Power Only, Reduced Capacities, Willpower Bid(2)
U Extras and Flaws: Duration, Attached to Possession, If/Then(Only With Recently Deceased Possessed), Exhausted, Full Power Only, No Capacities, Horrifying, Willpower Investment(-7)
U Extras and Flaws: Radius 2, Endless, Attached to Possession, Full Power Only, Self Only(3) 
Cost Per Die: -5
-
-
-
-
-
-
Neophyte Ghost Fighter - 5d + 5wd
Qualities: A A A D
A Capacities - Mind Assault: Range
A Capacities - Smart Will o’ Wisp: Range
A Capacities - Phantom Shock: Touch
D Capacities - Misdirection: Self, Range
A Extras and Flaws: Speeding Bullet, Traumatic, Non-Physical, On Sight, Duration, Depleted, Obvious, No Physical Change, Horrifying, Full Power Only, Go Last, Mental Strain, Willpower Investment(1)
A Extras and Flaws: Burn, Non-Physical, No Physics, Depleted, Full Power Only, Horrifying, Attached to Possession, Willpower Bid, No Physical Change(0)
A Extras and Flaws: Electrocuting, Duration, Non-Physical, Daze, No Capacities, No Physical Change, Attached to Possession, Limited Damage(Shock), Slow, Willpower Bid, Depleted, If/then (Only with conscious people) -3
D Extras and Flaws: Endless, Interference, Range Capacity, Attached to Possession, Automatic, Full Power Only, Obvious, No Physical Change(3)
Cost Per Die: 1
=-==
--Hyperstats-- (Total: 8)
Hypercharm Extras and Flaws: If/then (must be in a body), Willpower Bid, If/then (can only be used to trick others or help others);  Cost per die: 1 (2wd) 
Hypercommand Extras and Flaws: If/then (must be in a body); Cost per die: 3
Hypermind Extras and Flaws: If/then (must be in a body); Cost per die: 
--Hyperskills-- (8 points)
Hyperlie-  (2 wd): 8 points
HyperPerform(Acting) -
HyperPersuasion-
HyperNavigation-
HyperSurvival-
HyperStreetwise-
HyperStability- 
HyperIntimidation- 
--

Explanation of powers:

Misdirection: Creates afterimages of self in viewers’ minds to avoid attacks.
Possession: Roll power’s die pool versus victim’s Command+Stability or other relevant die pools. Gain Body dice, related skill dice and wound boxes of the victim upon success.
Puppeteering: Continue to fight after the possessed fills up his/her head wound boxes or torso wound boxes with killing, i.e. dies, until limbs are filled with killing damage.\
Perceive Lifeforms: Detects lifeforms within a certain radius
Small Object Possession: Use and move an inanimate object. If the object is being attended to, roll the power die pool against an appropriate resistance roll.
---
Appearance: In death, he has the appearance of a fully-grown man with a mustache, and regular eyes. He has ash-grey hair, red eyes, and is pretty tall. His skin looks perfectly fine. 

HistoryCollapse )



===

Milestones:

Amnesiac Life
1 XP - Finding out something about himself that is true.
3 XP - Saving someone that knew him when he was alive from trouble/Leaving someone that knew him when he was alive to the trouble.
5 Xp - Saving someone from death that knew a lot about him/Letting someone die that knew a lot about him. 
10 XP - Finding out the entire truth about himself/Burying the truth stopping himself from knowing any part of it and look onwards in life. 

Messing with People (WIP)
1 XP - Considering doing a prank on someone/Do it anyway regardless of the circumstances 
3 XP - Considering doing a minor prank on a specific person/do it anyway regardless the prank could harm them in some way  
5 XP - Think before considering a major prank that might be dangerous to someone/Do the dangerous prank without thinking. 
10 XP - Being considerate of other's lives before pulling off a prank that might kill one or more people/Do it without any regards to the safety of others.  

XP Gained: 8
XP Spent: 4
XP Left: 4

Boris's Plan
Yaffon
ofaiamarth19
Objectives:
1) Getting rid of any danger that his family faces in Russia.
2) Getting rid of Yuri and taking charge of the Russian Mafia
3) Take out anyone who is entirely loyal to Yuri.
4) Set things right.

----

Steps:

1) Talk to Adam and Feng and discuss with them a little of the details about what he wants to do.
A) If they agree then he'll tell them the rest.
B) If they disagree then he'll patiently try to explain to them about why they should help him.
2a) Once, he gets their help then he will talk to Feng about having him being the one to go to the place where the Russian Mafia is at (after telling him exactly where it is) and knocking all of them out but only when a few of the guys have been drawn out. He will also tell him to keep the guys busy but not killing any of them. Boris will say that he, himself, will put on an act of defending the Russian Mafia Boss Yuri from Feng. He'll have Feng knock him over to the side but still quite conscious and able to do what he needs to do.
2b) He will talk to Adam to see if Adam knows anyone who might be close to Russia at the time and use those people to free his family. Dead or alive for the Russian Mafia mobsters over there. He will then talk to Adam about being there by Vera's side. He'll tell them bluntly that he will use Vera as bait to draw a few mobsters out so that the job would be easier. He will tell both Adam and Feng that Yuri has to die if he will ever be free to make his own choices.
2c) He tells both of them to not tell Vera about this.
3a) He'll head back to the place where the Mafia stays at and tells them that Vera attacked him and got rid of his arms. Also, spread the lie that she brought the cops.
3b) If it works then great. If it doesn't then he will try harder. He would also tell them about Vera's powers or what he seen or felt from them. Nothing more since he hardly knows about her powers.
3c) He'll head out with the mob that would be sent out. And along the way, he'll slip away and disappear to somewhere safe in Liberty City while keeping in close contact with Feng and Adam. He'll use a disposable cell phone for this.
4a) Once, he hears that the gang attacks or is spotted then he'll have Feng go in and do his part. Keeping the guys busy.
4b) Boris will wait for the signal that his family has been set free before acting. Once, he hears that they're safe then he will reveal himself and enter into the building. He will put on the act of doing so and then when Feng knocks him
4c) He will use this to pull out his gun and point at Feng and then quickly point it at Yuri and fire the gun off to kill his boss. Making sure to not miss.
4d) Boris will tell the others that the job is done. He'll set himself up as the head of the Russian Mafia and having his family sent off so that he can put them somewhere safe.

Brian "Danny" Faust (Eclipse Phase)
Yaffon
ofaiamarth19
Sense Filter: Hearing, Sight, and Smell.

Computer Programmer

Name: Brian “Danny” Faust
Age (Ego/Morph): 25/25
Gender (Ego and Morph disguised as): Male
Background: Lunar Colonist
Faction: Titanian
Morph: Savant
Muse: Tam
Armor: 14/15 (17/16) (Armor: Savant armor rating, armored clothing, full helmet, smart skin)
Stats: 35 COG (40 COG (temp))|15 COO |25 INT (30 temp) |15 REF|15 SAV|20 SOM|20 WIL
Aptitude Max: 30 (40 for COG and INT)
Native Language (English): 90
Moxie: 4
Dur: 55| DR: 110| WT: 13|Luc: 40| IR: 80|TT: 7|INIT: 11| DB: 2|Speed: 1
Positive Traits:
- Situational Awareness (Ego) (No Distraction penalties)
- Innocuous (Morph: -10 to all checks to spot, describe or remember)
Negative Traits:
- Edited Memories (EGO: Memories have been edited)
- Combat Paralysis (EGO: Must make a Willpower test whenever there is violence)
- Social Stigma (Morph: Clanking Masses, morph had this at start)
-


CR: 1750
Rep: 80 @-rep | 70 c-rep

Active Skills:
Beam Weapons (COO): 50
Climbing: 20 (50 with grip pads)
Clubs (SOM): 45
Deception (SAV): 15 (45 with emotional dampers)
Disguise (INT): 25 (55/60 (5 temp))
Fray (REF): 50
Free fall (REF): 40
Freerunning (SOM): 40 (45)
Gunnery (INT): 40 (45 temp)
Hardware (COG) (Electronics): 70 (20 (10 temp))
Hardware (COG) (Robotics): 70 (10 (10 temp))
Impersonation (SAV): 15 (45 with emotional dampers)
Infiltration (COO): 15 (35 with smart clothing/25 if not taking care)
Infosec (COG): 70 (80 (5 temp))
Interfacing (COG): 80 (10)
Investigation (INT): 25 (35/40 (5 temp))
Kinesics (SAV): 15 (35 with certain tests)
Networking (SAV) (Hypercorps): 50 (20)
Networking (SAV) (Autonomist): 50 (20)
Perception (INT): 40 (60 under certain conditions)
Persuasion (SAV): 15
Pilot (Groundcraft) (REF): 30
Protocol (SAV): 60
Programming (COG): 80 (10)
Research (COG): 60 (70 (10 temp))
Swimming (SOM): 30 (35)
--
Kinesics (SAV): 40 (Kinesics software has this)

300 points for knowledge skills

Academics (Computer Science): 60
Academics (Cryptography): 60
Interests (Cultural Mems): 60
Interests: (Cultural Trends): 70
Interests (Hacker Mesh Forums): 60
Interests (Infolife): 50
Profession (Computer Security): 60
Profession (Culture Jamming): 60
Profession (Information Brokerage): 70

Basic Implants: Basic Mesh Inserts, Cortical Stack, Cyberbrain
Cyberware:
- Enhanced Senses: Echolocation, Enhanced Hearing (+ 20 perception), Enhanced Smell (+20 to smell related perception tests and + 20 to kinesics tests), Enhanced Vision (+ 20 perception), Direction Sense (retrace steps), Electrical Sense (+ 10 to handle electrical equipment), Anti-Glare (no penalties from glare), Radiation Sense (can detect dangerous sources radiation), and T-Ray Emitter
- Mental Augmentations: Access Jacks, Eidetic Memory, Hyper Linguist (1/3 new lang learn/understand new lang/1 day immersion/+10 test translate unknown language), Math Boost (+30 to math related tests), Mnemonic Augmentation, Parallel Processor (provides +5 cog for each user/lower TT by 1, requires Mental Speed), Dead Switch (destroys Cortical Stack), and Mental Speed (+3 initiative and +2 complex actions (used on mental actions)
- Physical Augmentations: Eelware (works like shock gloves, can be used to power small devices), Emotional Dampers (+30 to deception and impersonation tests, but – 10 to all social rolls (when on)), Grip Pads (+30 to climbing), Life Recorder, Memory Lock, Cybernetic Hand Laser (weapon), Hardened Skeleton (+5 DUR + 5 SOM), Drug Gland (Klar) (+5 INT temporary), and Drug Gland (Drive) (+5 COG temporary)
- Nanoware: Nanophages (Immunity to Nanodrugs and Nanotoxins), Oracles (negates penalties to perception for distraction, +10 to investigation, +30 to memory related tests), Skinflex (+30 to disguise tests), Wrist-Mounted Tools (+20 to tests like lock-picking, repairing, or first ad) and Medichines (ignores one wound), increases healing rate, and reduces effects of conventional drugs, toxins, or diseases (halves effect))
Extra: Ghostrider module

Robotic Enhancements:
- Physical Modifications: Hidden Compartment, Shape Adjusting, Structural Enhancement (Dur by 10 and WT by 2), Synthetic Mask (-30 to detect mask), Radiation Shielding (adds a layer of shielding against electromagnetic and ionizing radiaton), Radar Absorbent (-20 to detect the shell with T-Rays or Radar), and Cryonic Protection (allows synthmorphs to function in coldest possible temperatures)
- Senses: Lidar (adds lidar system) and 360 degree vision (grants 360 degree of vision)
- Movement: Walker (4/20

Carried Gear:
- Equipment: 2 x Fiberoptic Cables, Minature Radio Farcaster, Chameleon Cloak, Covert Operations Tool, Dazzler (small device which inflicts blindness on all targets with line-of-sight within 200 meters), Quantum Computer, White noise machine (prevents conversations within the immediate area from being overheard or recorded), Lens Spotter (detects camera lenses in an area), Micrograv shoes (walk in Zero-G environment), smart vac clothing (+20 infiltration test/+10 if not taking care, shields against temperature (can only become light vacsuit which has 2/4 armor rating), Electronics Tool Kit, Utilitool (+10 to tasks like repairing, opening locks or performing first aid), and Fractal gloves (act like fractal digits and has minicameras with nanoscopic vision to see what you’re manipulating)
- Club Weapons: Shock Baton (1d10+2+DB+Shock)
- Beam Weapons: Cybernetic Hand Laser (2d10, SA, Ammo 50) Microwave Agonizer (Pain/2d10 | 100/50 (Ammo)| 0 AP/-5 AP |SS/SS):

Services: Anonymous Account and Backup (single)
Software Programs: Exploit, Sniffer, Spoof, and Kinesics Software, AR Illusions
AI/Muse:

Motivations:
Socialism: +
Techno-Progressivism: +
Vengeance: -


Extramorphs:

2
Splicer (Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Max Aptitude 25,
Durability 30, Wound Threshold 6, +5 to one Aptitude (COG), CP Cost 10, High)
Extra stuff for the Splicer: Ghostrider Module, Puppet Sock, Electrical Sense, Wrist Mounted Tools

Carried Gear: Robotics Tool Kit

Technician AI (Skills: Hardware: Electronics 40, Hardware: Industrial 40, Hardware: Robotics 40, Infosec 20, Interfacing 40, Research 20, Perception 20, Profession: Habitat Ops 60)

Synth (Enhancements: Basic Mesh Inserts, Cortical Stack, Access Jacks, Cyberbrain,
Mnemonic Augmentation, Walker (4/20) , Max Aptitude 30, Durability 40, Wound Threshold
8, +5 SOM, +5 to one aptitude of your choice (COG), Armor 16/16, Social Stigma (Clanking Masses),
Uncanny Valley, CP Cost 30, High)
Extra stuff for the Synth: Ghostrider Module, Fractal Digits, Cryonic Protection, Nanoscopic Vision, 360 degree vision, Electrical Sense, Industrial Armor,

Has: Technician AI (Skills: Hardware: Electronics 40, Hardware: Industrial 40, Hardware: Robotics 40, Infosec 20, Interfacing 40, Research 20, Perception 20, Profession: Habitat Ops 60)


History:
(roughish) 
Brian “Danny” Faust was born in a middle class family in a Lunar Colony. His full name is Brian At the age of 10, he had a ring-side seat to the fall. He didn’t really understand it at first and his family apparently had plans to go down there to visit other family down there. He couldn’t do that anymore but didn’t really think much about that, though disappointed that he couldn’t visit his uncle, and learn from his uncle. His parents were being very quiet after that about his uncle. He was at school when he accidentally read an article about some portion not making it out. He did something and found himself looking at a list. His uncle and his uncle’s family were among the deceased. He was shocked as his parents had told him a lie all this time. They said that they were still alive somewhere. He didn’t come out to speak to them about it but he held some distaste for them keeping it quiet. Brian went into college at the usual age. He studied in computer science and cryptography and worked on computer programming. This college was on Titan. He learned a lot about the culture there, got connected to other hackers, and through them, the hacker mesh forums. He also got connected to the socialist group and became slightly a part of the life there. Brian was a genius with the subject matter. He started working at a company that did buy and sells info. He helps with the computer security protocols there. And make it there; he worked secretly under the name of, “Screaming Rebel” to work in hacks and other stuff. He sells out info that would be beneficial to his clientele. At some point, he got so good with his hacking skills; he got into some classified and protected information that he wasn’t supposed to see. There were video clips in there about certain projects and things that a government doesn’t want people to know about. He tried getting into an higher secured file within that protected file and tripped a security protocol. Those who ran the database found him, took him away, and edited his memories. This was both bad and good for him. He could have been set for life if he sold that info. And yet, he would have been scarred for life if he checked more into the info. He was put under watch for a few months, after thinking he was a high risk, and was egocasted into a Savant morph which was his current destination and they gave him some money to get off on his own. They keep his original body. He later on purchased two other morphs along with AI to help repair his body whenever needed. He went back to his regular life, not knowing what he discovered, and had done this ever since. Nicknames: Screaming Rebel and Danny Actual Full Name: Brian Alfons Faust


Roleplaying....
Yaffon
ofaiamarth19
So much for whoever reads this since it is pretty much what I call it, rants with have absolutely no direction to them, and because I can do them as that's part of my freedom. I'll probably have to edit this later but who cares.

I've so far fallen short of actually getting a roleplaying site up and running. It is mostly because of my own shortcomings and other factors that play a role. Here are some tips that I found from the internet of which I probably will never try:

1) Get your friends or family involved (like that is ever going to happen). This is most likely all for the "gathering a core base".
2) Advertise (been doing this) and affiliate (so many restrictions). I pretty much suck at advertising something. It's not my forte so to speak. I just have to get better at it. I tried copying a format of what someone else did but it hardly worked.
3) Remember to be there at the site when others look into it. My biggest fault is that I'm not there watching things.

I know it is hard to actually run a site/forum devoted to RPing but I think I have bitten off more than I can chew. The best option is to keep pressing on and hopefully find people who might like the RP that I'm doing.

http://w11.zetaboards.com/Phericiole/online/

Wild Talents Character: Boris Järvinen
Yaffon
ofaiamarth19
Name: Boris Järvinen
Other Cover Name: "Arctic Fox" or "Janus"
Age: 25
Height: Tall
Weight: Average....
---
Stats and Skills:
Body 2d + 4 Hyper Die
- Athletics 3d
- Brawling 1d
- Endurance 3d
- Melee Weapon (Knife) 2d
Coordination 5d + Hyper 1d/2hd
- Agility 1d
- Driving (Cars) 2d
- Driving (Helicopter) 2d
- Ranged Weapon (Rifle) 5d
- Ranged Weapon (Pistol) 2d
- Stealth 5d
Sense 5d + Hyper 3d/1wd
- Empathy 1d
- Perception 5d
- Scrutiny 2d
Mind 2d
- First Aid 1d
- Security Systems 2d
- Tactics 4d
- Knowledge (Crime) 1d
- Language (English) 5d
- Streetwise 3d
- Navigation 1d
Charm 2d
- Lie 3d
Command 4d
- Interrogation 2d
- Intimidation 3d
- Stability 2d
- Leadership 5d
Special
- Occupation (Hitman) 4d
- Occupation (Mob Boss) 1d
- Contacts (Huntsman) 1d
---
Archetype:
Source: Cyborg
Permission: Power Theme
Intrinsic: None
Weapons:
Large Knife: Width in K
Pistol: Width in SK
Base Will: 6
Willpower: 10
---
XP Gained: 125
XP Spent: 124
XP Left: 1
---
Loyalties: 6
-Loyalty:
- Getting his objective done: 1
-
-Passion:
- Marksmanship 2
- Finding new weapons: 2
- Racing: 1
--
Robotic Arms: HAR 1
Fleshy Legs: N/A
Fleshy other parts: N/A


--
Support: 6d
---
Milestones:
Personal
1 XP - Doing actions that takes off pressure from his family/doing actions that brings pressure to his family
3 XP - Doing actions that spares his family from harm/actions that bring family to harm
5 XP - Does some action that spares one of his family's life/action done that has one of his family killed off
10 XP - Does some action that frees his family/Brings his family back into or further puts them under the Mafia's control.

Honorable Fights
1 XP - Respecting his opponent/disrespecting his opponent.
3 XP - Respecting his promise even if the opponent does not for an honorable fight/Break his promise....
5 XP - Fighting on his own against the odds if he swore to do so/allowing others to help him out and break the swear (aka making him less than honorable)
10 XP - Giving his opponent an honorable death if he swore to do so/ Leaving an opponent to die of a dishonorable death and break the swear.


WIP: Janus - Two-faced Schemer

1 XP - Selling out comrades to a friends.
3 XP -
5 XP -
10 XP -
---

WIP:



Boris's Timeline:
- Born in St. Petersberg to a Finnish Family.
- Went to school but never really learned anything.
- His family were put into debt and the only way out was through the mob. He was given to the mob as collateral (to make sure that his family paid money).
- He was introduced to mob life. He didn't like at first being the goody-two-shoes that he was back then...
- He officially joined the mob under the threat of his family being killed if he didn't. They had found out that he was exceptional with a sniper rifle and a pistol.
- He was given the superhuman drugs to make him even more perfect to carry out his role.
- He officially became a hitman for the mob and a private contract one.
- He was sent around Russia to do various jobs and be the "persuasive tool" to get people to pay to the Russia Mafia.
- He was sent later off to America to Liberty City where he is now currently staying.
- He works with the Russian Mafia Boss Yuri.
- Over all of this time, he has been taught/indoctrinated into believing that the mission is important, more so than saving a friend, or sparing someone's life.
Current Time:
- Went to an expo to check out the neat stuff there with two Mafia mobsters that were superhuman like him. He got involved with the incident of the family breaking in. Helping the effort of killing off the Family Mooks.
- He was given money by Yuri to deposit into the bank. He was told that the family had to go down and that there was some money on the bigwigs of the Family. He arrives at the bank, deposited his money, and was confronted with the Shuffler. He fought the Shuffler along with the other heroes which he found out the nicknames of. Though he also found out what that guy calls everyone including himself, Deadeye, Arms, Doc, and Longsword.
- After that, he went off to research stuff on the family some more. He was later contacted to go to the Scions of Crystalis place and decided to go there to see what was going on.
- Got into some weird stuff, some girl there wasn't who she appeared to be, and found out that it was some weird thing (heard about it), and then met with the head of this order/cult/new age religion. They contacted him through his business card which had his moniker on it, Janus (a consulting thing to help out people). He got read his future along with the other three there. They were named Vera, Adam, and Feng. His name was given out.
- Went to the Metahuman Fight Club with Yuri and the others. Got Feng and Adam in. Family showed up. He got into a contest with the Huntsman. Boris escaped before the Police could identify him or chase after. He grew suspicious of why the police shown up. His main suspicion was on the three that he told. But he was merely checking first with who tattled within those that he knew about.
- The next day, he was given money of which was the prize money, to be given to Feng and Adam. He met with them and Vera. A standoff occurred due to Vera's non-answers and Boris being aggressive. He dropped it after figuring it was not worth it, with all these crazy dangerous folk around. And...he didn't want to cause a ruckus within the Russian Restaurant.
- Helped break out two people under Police watch in the Intensive care unit at the hospital. Used this to get into the race. Was recognized as being the racer.
- Entered the race, raced along, fought off the murder machine, and then the Irish mob (to protect Feng).
- Went off after Vera to see that she was alright thanks to Adam. Killed them off but was thwarted due to Vera and Adam. He despised them for that. More so with Vera... Why did she have to stop him from doing his job? He had his leg destroyed and then restored.
- Ended up at the warehouse, fought against Crash & Burn (supervillains) with the others after they took care of the mooks, was thwarted once again, and had both of his arms destroyed entirely. He would have cut them off again if they were regenerated.
- He finds out that one of his family had died due to his incompetence. He is going out to fix his armless situation by getting new cyborg arms. And he contemplates what has gone so far wrong with his life.
Speaks: Finnish, English, Russian

HBody: If/then (arms only): - 3 points



Relationship:
Russian Mafia: Strictly Business/Wants to take down and become the boss.
Adam: He is rather neutral about him, though he does get irritated by Adam's morals.
Vera: He hates her and is suspicious of her.
Feng: Completely neutral to him.....

Goals: Save the remaining members of his family by becoming the boss.

Ideas for powers gotten from super equipment:

Portal Attachment
Qualities: U+2?
Useful Capacity: Range and Mass
Useful Extras and Flaws: High Capacity (Range) +2, No Physics +2, Power Capacity (Mass) +2, Focus -1, Full Power Only -1, Slow -2, Booby-Trapped +1, Accessible -1, Durable +1, Manufacturable

Note: WIP

Super Equipment (ex stuff):
--
Chameleon Cloak 6d
Qualities: D U
Defends extras and flaws: Endless +3, Focus -1, Immutable -1 Capacities: Self.
Useful extras and flaws: Endless +3, Focus -1, Self Only –3, Immutable -1, Capacities: Self.
Cost Per Die: 3

Mechanically, the way this works is as long as you're wearing the cloak and have it activated, anyone trying to see you or hit you needs to roll vs your Invisibility dice pool. It's endless so it lasts until you choose to turn it off.

Needle Gun - 6d + 2hd
Qualities: A+1
Attacks extras and flaws: Penetration +2, Engulf +1, Focus -1, Depleted -1, Accessible -1 capacities: Range
Cost Per Die: 3

Big Thunder - 4d
A+3
Attacks extras and flaws: Booster (Range) +1, Penetration +4, Speeding Bullet +2, Full-Power Only -1, Obvious -1, Focus -1, Slow -2, Accessible -1, Immutable -1, Manufacturable +2, Operational Skill +0, Unwieldy -2, capacities: Range
Cost Per Die: 5

Malenkie Molnii - Little Lightning - 1d
Hit Value: 6
Properties: Accessible, Manufacturable, Operational Skill
Wound Boxes: 1 per die
Qualities: A
A Capacities - Automatic Fire: Range
A Extras and Flaws: Penetration(1), Speeding Bullet, Spray(4d), Subtle, Focus, Immutable
Cost Per Die: 8
--
Cyborg:


---
Wish list:
- Increases in stats/skills (skills to get: Ranged Weapon: (Shotgun), Survival (later on), Knowledge (something)?, Research, Dodge, ;skills to increase: Empathy (second), Scrutiny (second), Lie (third), Interrogation (third), Intimidation (second), Stability (first), Drive (Car) (first), security systems (second), brawling (last), and athletics (last) ; and stats to get: Mind (third), body (second), Command (first), and Charm (last)
- Some sort of portal attachment gadget
- Radiation gun thingy....
- Other super equipment....
- Yeah...
- Increasing base will and willpower points.

====

AdEva (will edit as I get the time to do so....)
Yaffon
ofaiamarth19
[Work in progress]

Player Name: Marth
Character Name:
Background:
Nationality: German
Career: Berserker (Pilot)
Rank: Brawler
Gender: Male
Age: 14
DOB: ---
Height: 5'8"
Weight: 120
Build: Quite Athletic...
Skin: White
Hair: Brown
Eyes: Green
Spoken Languages: English and German
Appearance: He dresses up in the plainest of clothes possible for any given situation, not really caring for color, or anything else.
History:

Characteristics:
Intelligence 38 (+25), Perception: 25 (+15), Tough 43 (+20) (simple), Agility 38 (+20), Ballistic Skill 38 (+20)
Willpower 34 (+23), Fellowship 26 (+20), Synch Ratio 39 (+23), Strength 42 (+20), Weapon Skill 36 (+20) (simple)

SB: 4
TB: 4
AB: 3

Wounds: 16/16
Fate Points: 2/2

Positive Traits: Feedback Buffer and Superior Specimen
Negative Traits: Inhuman Biology and Mental Conditioning

Skills: Skills: Logic (trained), Decisive (trained), Speak Language (English) (Int), Literacy (Int), Speak Language (German)
Talents: AT Power (Deflective Field), A.T. Power (Neutralize), Skill Proficiency (Twice (Dodge, and Acrobatics)), Biological Upgrade, Weapon Upgrade, Awareness, Bloodlust
Starting Gear: Standard Plugsuit, Standard Entry Plug, Nerv ID

Ego Barrier: 35/35
Total XP: 400
Spent XP: 400

Armor: ----
Weapons ----
Insanity Points: 0
Melee Weapon: ----
Ranged Weapon: ----

Eva Stuff:
Name: Unit 000
Primary Color: Bright Red
Secondary Color: Bright Green
WS: 36
BS: 38
S: 30
T: 30
Ag: 38

Wounds: Head (5), R. Arm and L. Arm (both 7), R. Leg and L. Leg (both 7), and Body (11)
Armor: 4 (head, R. and L. Arms and Legs, 7 for body)
AB: 3
SB: 3
TB: 3

Distinguishing Features:
History Features: Destined to Meet and Redacted
Construction: Lightweight Chassis
Mutation: Cyclopean and Regenerative
Soul: Bonded

Bio Upgrade: Natural Weapons (Claws)
Start Weapon: Prog Knife, Spear
Weapon Upgrade: (Spear)

?

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